![]() ![]() They’ve figured it out, at least somewhat. This is why knowledgeable people can be abrupt on the forums they’ve done the work to understand. One more time: YOU ARE ASKING STRANGERS TO READ THE INSTRUCTIONS TO YOU BECAUSE YOU ARE TOO LAZY OR STUPID TO MAKE SENSE OF IT YOURSELF ( I’m looking at you and your “reading is hard” attitude). People that can’t be bothered to read the instructions: How do you not understand that when coming to the forum and being upset that someone points you to the manual/wiki/documentation YOU ARE LITERALLY ASKING PEOPLE TO READ THE INSTRUCTIONS TO YOU? Let that sink in. To add a pre-existing font (created in photoshop or downloaded) simply import it as an asset in the project asset library and it will be ready to select in the font selection source.įor any additional font questions you can go here for more detailed (and robotic) info: This will add a custom font asset to your project library. ![]() To create a custom font select ‘Create->custom font’ from the project window. On the upside to this, and for future unity beginners who are just looking for the simple solution to this question Think about how your answers are going to impact the community as a whole guys, and don’t just jump into “I know everything there is to know but I refuse to answer because you should have to earn my knowledge because I am holier then thou!” replies. If it bothers you that bad why even waste time and effort replying? It is only going to drive new potential customers for unity away and give the helpful and polite users (they do exist in this community I promise!) a really bad reputation. Most post questions on the forum for that reason not expecting a jerk response like “look it up or read the manual moron!!!” etc. Most of the explanations in the manual are written so robotically it is hard to even get an answer out of it. Not everyone wants to read through an entire manual just to find the answer to a simple question like adding a font to unity text. However, as a bit of a side note, I typed add font to unity out of curiousity and it literally came straight to this forum post. Lol! I so agree, unity community is the only real downside to the engine workflow. ![]()
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